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Course Description

Students will be introduced to fundamental concepts in polishing computer games. Students will develop skills in playtesting, post-production, and cohesion.

Who Should Take This Course?

This course is aimed at game industry employees looking to upgrade their skills and practices, and game designers looking to differentiate themselves when applying to game design positions. The course would also be appropriate for artists looking to create innovative interactive experiences and new media art forms, and high school students looking towards a career in the games industry.

Learning Objectives

By the end of this course, students should be able to:

  • 🗸 Understand how to assess their games accurately and effectively through industry standard playtesting approaches.
  • 🗸 Appreciate how different production stages require different playtesting strategies.
  • 🗸 Understand the idea of game cohesion, which ensires that completed games align with the intended player experience.

Notes
  • 🗸 The curriculum is based on hands-on game design challenges taught in person approximately six weekends per course (Saturdays).
  • 🗸In preparation for the in-person classes, students will read online resources prepared by the teaching team.
  • 🗸Assessment in this course is based on completing the game design exercises conducted in class.
  • 🗸Successful completion of the course is a pass/fail standing.
  • 🗸This is the third course in the Certificate in Computer Game Design.

Recommendations

Applicants intending to complete a program are encouraged to apply as soon as possible to lock in their course requirements.

Applies Towards the Following Programs
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